Reneta
 
 
Musée d'Art Moderne de la Ville de Paris
 
 
Musée d'Art Moderne de la Ville de Paris
 
 
Writing

Lansiquot, R. D., Cunningham, T. D., & Cuff, Z.(in press). Creating active learning spaces in virtual worlds. In M. Khosrow-Pour (Ed.), Encyclopedia of information science and technology (4th ed.). New York: Information Science Reference.

Cabo, C., & Lansiquot, R. D. (2016). Integrating creative writing and computational thinking to develop interdisciplinary connections. In Proceedings of the 123nd American Society for Engineering Education Annual Conference. Washington, DC: ASEE.

Cabo, C., & Lansiquot, R. D. (2016). Using student-developed narratives to improve learning and engagement in computer problem-solving courses. In Proceedings of the 123nd American Society for Engineering Education Annual Conference. Washington, DC: ASEE.

Eggers-Piérola, C., August, B., Scott, C. P., Brown, P., & Lansiquot, R. D. (2016). Promoting an interdisciplinary campus culture. In R. D. Lansiquot (Ed.), Technology, theory, and practice in interdisciplinary STEM programs: Connecting STEM and non-STEM approaches(pp. 107-124). New York: Palgrave.

Lansiquot, R. D.(2016). Introduction:An interdisciplinary approach to problem solving. In R. D. Lansiquot (Ed.), Interdisciplinary pedagogy for STEM: A collaborative case study (pp. 1-18). New York: Palgrave.

Lansiquot, R. D. (2016). Introduction:Designing and implementing interdisciplinary programs.In R. D. Lansiquot (Ed.), Technology, theory, and practice in interdisciplinary STEM programs: Connecting STEM and non-STEM approaches (pp. 1-7). New York: Palgrave.

Lansiquot, R. D., & Cabo, C.(2016). Making connections: Writing stories and writing code. In R. D. Lansiquot (Ed.), Interdisciplinary pedagogy for STEM: A collaborative case study (pp. 85-103). New York: Palgrave.

Lansiquot, R. D., Cabo, C., & Cunningham, T. D. (2016). Playing between the lines: Promoting interdisciplinary studies with virtual worlds. In A. Byers & F. Crocco (Eds.), The role-playing society: Essays on the popular influence of role-playing games. Jefferson, NC: McFarland.

Lansiquot, R. D., & Cunningham, T. D.(2016). Conclusion:Integrating interdisciplinary pedagogy. In R. D. Lansiquot (Ed.), Interdisciplinary pedagogy for STEM: A collaborative case study (pp. 127-139). New York: Palgrave.

Lansiquot, R., Cunningham, T., & Cuff, Z. (2016). Revitalizing Second Life for interdisciplinary learning. In Proceedings of Global Learn 2016 (pp. 285-288). Chesapeake, VA: AACE.

Lansiquot, R. D., Liou-Mark, J., & Blake, R. A. (2015). Learning geosciences in virtual worlds: Engaging students in real-world experiences. In T. J. Bastiaens & G. H. Marks (Eds.),Education and Information Technology Annual 2015: A Selection of AACE Award Papers, (pp. 223-240). Chesapeake, VA: AACE.

Lansiquot, R. D., & Cabo, C. (2015). Strategies to integrate writing in problem-solving courses: Promoting learning transfer in an interdisciplinary context. In Proceedings of the 122nd American Society for Engineering Education Annual Conference. Washington, DC: ASEE.

Lansiquot, R. D., & Li, H. (2015). Catching up to the 51%: Promoting student engagement in computing education. In Proceedings of the 122nd American Society for Engineering Education Annual Conference. Washington, DC: ASEE.

Lansiquot, R. D., & Cabo, C. (2015). Concept mapping narratives to promote CSCL and interdisciplinary studies. In Proceedings of the International Conference on Computer-Supported Collaborative Learning (pp. 504-508). New York: ACM.

Lansiquot, R. D., & Cabo, C. (2015). Assessing learner-generated designs: Creative productions and playful learning. In Proceedings of the Global Learn Conference on Learning and Technology 2015 (pp. 516-519). Chesapeake, VA: AACE.

Blake, R. A., Liou-Mark, J., & Lansiquot, R. D. (2015). Promoting the geosciences among grades 8-12 minority students in the urban costal environment of New York City. Journal of Geoscience Education, 63(1), 29-40.

Lansiquot, R., & Rosalia, C. (2015). Online peer review: Encouraging student response and development. Journal of Interactive Learning Research, 26(1), 105-123.

Lansiquot, R. D. (2015). Towards open-source virtual worlds in interdisciplinary studies. In M. Khosrow-Pour (Ed.), Encyclopedia of information science and technology (3rd ed., pp. 2647-2653). New York: Information Science Reference.

Cabo, C., & Lansiquot, R. D. (2014). Synergies between writing stories and writing programs in problem-solving courses. In Proceedings of the 2014 IEEE Frontiers in Education Conference. Madrid, Spain.

Lansiquot, R. (2014). Facilitating interdisciplinary studies using open-source virtual worlds. In Proceedings of the World Conference on Educational Media and Technology 2014 (pp. 1084-1086). Chesapeake, VA: AACE.

Lansiquot, R., & Cabo, C. (2014). Strengthening the narrative of computing with learning communities. In Proceedings of the World Conference on Educational Media and Technology 2014 (pp. 2217-2223). Chesapeake, VA: AACE.

*Lansiquot, R., Liou-Mark, J., & Blake, R. (2014). Learning geosciences in virtual worlds: Engaging students in real-world experiences.  In M. Searson & M. Ochoa (Eds.), Proceedings of the Society for Information Technology and Teacher Education International Conference 2014(pp. 658-664). Chesapeake, VA: AACE.
*Outstanding Paper Award

Lansiquot, R. D., Satyanarayana, A., & Cabo, C. (2014). Using interdisciplinary game-based learning to develop problem solving and writing skills. In Proceedings of the 121st American Society for Engineering Education Annual Conference. Indianapolis, IN. Retrieved from http://www.asee.org/public/conferences/32/papers/8722/view

Cabo, C., & Lansiquot, R. D.(2013). Development of interdisciplinary problem-solving strategies through games and computer simulations. In R. D. Lansiquot (Ed.), Cases on interdisciplinary research trends in science, technology, engineering, and mathematics: Studies on urban classrooms (pp. 268-294). New York: Information Science Reference. doi: 10.4018/978-1-4666-2214-2.ch011

Lansiquot, R. D. (2013). Practical theories: STEM and modern education. In R. D. Lansiquot (Ed.), Cases on interdisciplinary research trends in science, technology, engineering, and mathematics: Studies on urban classrooms (pp. xviii-xxiv). New York: Information Science Reference.

Lansiquot, R. D. (2013). Real classrooms in virtual worlds: Scaffolding interdisciplinary collaborative writing. In A. P. Ayala (Series Ed.), Smart innovation, systems and technologies: Intelligent and adaptive educational-learning systems: Achievements and trends (Vol. 17, pp. 269-292). New York: Springer. 

Liou-Mark. J., Dreyfuss, A. E., Blake, R. A., Lansiquot, R. D. , & Yu, K. (2013). Navigation by Mentoring and Leadership: Sustaining Women Majoring in Mathematics. Mathematics and Computer Education Journal, 47(2), 134-142.

Lansiquot, R., Blake, R., Liou-Mark, J., & Vant-Hull, B. (2012). Experiencing the impossible: Designing virtual modules in the geosciences.  In P. Resta (Ed.), Proceedings of the Society for Information Technology and Teacher Education International Conference 2012 (pp. 4142-4145). Chesapeake, VA: AACE.

Liou-Mark, J., Lansiquot, R. D., Yu, K.,Dreyfuss, A. E., Blake, R., Zeng, S., & Jevtic, M. (2012). Supporting the community of women in STEM through the Navigation by Mentoring and Peer Leadership program. In Proceedings of the annual meeting of the Peer-Led Team Learning International Society Conference. PLTLIS. Retrieved from http://pltlis.org/wp-content/uploads/2012 Proceedings/PDFs/Liou-Mark-2012.pdf

Lansiquot, R. D. (2011). Making the virtual real: Using virtual learning communities for research in technical writing. In B. K. Daniel (Ed.), Handbook of research on methods and techniques for studying virtual communities: Paradigms and phenomena (pp. 224-232). Hershey, PA: IGI Global. doi: 10.4018/978-1-60960-040-2

Lansiquot, R. D., Blake, R. A., Liou-Mark. J., & Dreyfuss, A. E. (2011). Interdisciplinary problem-solving to advance STEM success for all students. Peer Review, 13(3), 19-22.

Lansiquot, R. D., & Cabo, C. (2011). Alice’s adventures in programming narratives. In C. Wankel & R. Hinrichs (Eds.), Transforming virtual learning: Cutting-edge technologies in higher education (Vol. 4, pp. 311-331). Bingley, UK: Emerald.

Lansiquot, R. & Rosalia, C. (2011). Online peer review: What’s role got to do with it? In T. Bastiaens & M. Ebner (Eds.), In Proceedings of World Conference on Educational Media and Technology 2011 (pp. 1094-1103). Chesapeake, VA: AACE.

Rosalia, C. & Lansiquot, R. (2011). New literacies, old problems: Social media for academic purposes [Abstract]. In T. Bastiaens & M. Ebner (Eds.), Proceedings of World Conference on Educational Media and Technology 2011, Portugal. Chesapeake, VA: AACE.

Lansiquot, R. (2010). Interactive iconography: Using visual scope to promote writing and revision. Journal of Interactive Learning Research, 21(3), 367-381.

Lansiquot, R., & Cabo, C. (2010). The narrative of computing. In Proceedings of World Conference on Educational Media and Technology 2010 (pp. 3655-3660). Chesapeake, VA: AACE.

Smith, D., & Lansiquot, R. (2010). Using technology to teach technology at a college of technology [Abstract]. In Proceedings of World Conference on Educational Media and Technology 2010, Canada.Chesapeake, VA: AACE.

Goldman, R., Dong, C., & Lansiquot, R. (2009). Software design for video research in the learning sciences and CSCL: Two studies use the perspectivity framework and Orion™. In Proceedings of the International Conference on Computer-Supported Collaborative Learning (Vol . 2, pp. 132-134). New York: ACM.

Lansiquot, R. D. (2009). Advanced technical writing: Blending virtual communities. [Special issue on blended learning]. The Journal of the Research Center for Educational Technology, 5(1), 57-63.

Lansiquot, R., Rosalia, C., & Howell, A. (2009). The use and abuse of blogging as a course activity: Three perspectives, three approaches. In I. Gibson et al. (Eds.), Proceedings of the Society for Information Technology and Teacher Education International Conference 2009 (pp. 2853-2857). Chesapeake, VA: AACE.

Lansiquot, R. (2008). Artifacts, social studies, and language arts: How interactive iconography can improve children’s writing. In J. Luca & E. R. Weippl (Eds.), Proceedings of World Conference on Educational Media and Technology 2008 (pp. 5276-5280). Chesapeake, VA: AACE.

Lansiquot, R. (2008). Making museum artifacts relevant to communities of color: Lessons learned from missed opportunities. In C. Crawford et al. (Eds.), Proceedings of the Society for Information Technology and Teacher Education International Conference 2008 (pp. 3435-3440). Chesapeake, VA: AACE.

Lansiquot, R., & Rosalia, C. (2008). Second languages, virtual worlds: Living second lives. In J. Luca & E. R. Weippl (Eds.), Proceedings of World Conference on Educational Media and Technology 2008 (pp. 2660-2664). Chesapeake, VA: AACE.

Lansiquot, R. (2007). Constructivism in action: How interactive iconography can encourage points of view and foster critical thinking. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Media and Technology 2007 (pp. 1653-1658). Chesapeake, VA: AACE.

 

Dr. Reneta D. Lansiquot [rlansiquot@citytech.cuny.edu | contact@reneta.com]
Professor and Founding Program Director, Bachelor of Scienc ein Professional and Technical Writing
New York City College of Technology (City Tech) of The City University of New York (CUNY)